0 update added a new system for pop growth. Go to Stellaris r/Stellaris. In the Late Game you can trade it for the Galatic Stock Change that gives you +2 Merchants & +20% trade value. So just gunna have to baby spoon feed the optimisation instead. That said, there's a complete lack of help files to figure stuff out. (This is basicly meta btw) The artisans are also very op for 1000 energy every 10 years or so you get pop growth and happiness. The core design of Stellaris pop increase mechanics can be summed up like this: Each colony produces pop growth at a rate that is based on a "base growth" (specific numbers vary depending on circumstances, but the base value is 3). Each planet you own creates one Pop at a time. From the tooltip and forums, my understanding was that it was a weighted average of. This feels so stupid considering that the big bonus of egalitarism is. It is determined by the average happiness of each stratum, weighted by political power. Each pop has a political power value based on their strata and living conditions. I'm working on the stability of newly-conquered worlds, and since approval rating is the chief determinant of stability I'm trying to understand how that works. 2. Pop approval rating is a measure of the population's support towards the empire. If a planet gets overpopulated, this should lead to emigration to other planets (as far as possible) before the carrying capacity of the planet kicks in to curb more growth. 20-40% is -10%. So of what we've seen so far in Stellaris, your homeworld gets a base habitability of 100%, and planets scale based on their "similarity" to your homeworld in terms of habitability (80%, 60%, etc. This section covers the living standards available to all organic empires. First you get -10% pop consumer goods upkeep from the Recycling Campaign edict, and then maybe another -5% from the Ecological Protection galactic community proposition. Each point of stability above 50 adds +0. Why does it feel like the pop growth selection prioritizes basically any other species besides your main species?. Is it possible to get egalitarion faction to stay at 100% faction approval? I tried to create a civilization around the idea of minmaxing the influence gain through egalitarism but seems like according to wiki there is no way to reach higher than 75% approval in the early game for egalitarian faction. Sadly, the development team didn't add a proper onboarding system and now a big chunk of you don't know how. Pop approval rating is a measure of the population's support towards the empire. If you keep your top 2 or 3 largest faction as as happy as possible, pop happiness usually isn’t an. -Every pop on a planet increases growth by an exponent of 1. I love how the specialists have 79% approval despite having 0% political power. Unused districts also add onto the number. Pops without happiness are treated as having 50% happiness (for example: pops with Nerve Stapled trait, pops with Machine trait). 2%. NightGuard. © Valve Corporation. Pop approval rating is a measure of the population's support towards the empire. 4. 2 - nutricient plenitude food policy. Pop approval rating is a measure of the population's support towards the empire. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Then, if you have policies that they don't support, that drives it down further. There's barely any penalty to Spiritualist faction approval if you build robots. Don't ask why, because I don't know either. Posts: 3. Jun 17, 2019 @ 6:40am instability ? recently conquer 3 planets they are very low on stability and it says 36 % pop approval in red apart from martial low what can you do to improve stability ? thx < > Showing 1-12 of 12 comments . Amenities cap at +20% happiness at 2x pop needs so are expensive and unable to get to max Approval. This works in concert with a host of other factors which also affect ethics attraction, but focus on happiness for the moment. This feels so stupid considering that the big bonus of egalitarism is. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. Legacy Wikis. Pops without happiness are treated as having 50% happiness (for example: pops with Nerve Stapled trait, pops with Machine trait). stellaris is a typical paradox game, with all the good and bad aspects related. Each pop is affected by dozens, sometimes hundred productivity modifiers that must all be factored into the calculations of their yields alone, each time jobs or pops change, all pops must calculate their weights towards the jobs, then there's. This is by far the best way to increase your population growth in Stellaris. The three main relevant features of Oppressive Autocracy are it's leader cap bonus, its crime/amenity economy dynamic of all pops having far more crime, and the tradeoff that only rulers and enforcers needing actual amenities, but entertainers being banned. Alle Rechte vorbehalten. What is stabilityRead More → And all the important people lived happily ever after. Pop approval rating is a measure of the population's support towards the empire. Pops change due to factions, races, and genetics as well. Sexual content and profanity are nonexistent (in single player). Each non-gestalt pop gets a random ethic/faction that they identify with. You have 1 pop of a million split between programmers, builders, engineers, health and safety staff along with all of the other varied rolls. 10 BT's can do a lot for padding Population to unlock the next Capitol Building - which gives passive Amenities and Replicator jobs. There are 22 Factions present in Master of Stellaris. So iam playing my game and suddenly i see 0% approval and that takes stability to 0 , so now iam trying to fix it and i dont know how to make the population in the planet happy , how do i know how to fix specific pops and in which faction they believe in?Stellaris Wiki Active Wikis. It is determined by the average happiness of each stratum, weighted by political power. Gotta say, I like that pop happiness actually matters now. But you can select a ruler pop , go to the happiness and will give you a full breakdown on happinessPop happiness affects colony stability through affecting the pop approval rating. Todos los derechos reservados. This feels so stupid considering that the big bonus of egalitarism is. The different stratums usually have different levels of political power. It is determined by the average happiness of each stratum, weighted by political power. This means that you only have about 1/10th of a pop creating 1 pop. The newish capacity system that Stellaris introduced however long ago does interfere with pop growth. 1 was like 20%. Please let me explain because I have used Japanese MOD. Pop Happiness and Approval Rating Pop Happiness is a major factor in determining planet stability. 10% rapid breeders, 20% fanatic xenophobes, 10% from Expansion node, 25% more from planetary decisions. There is no formula on the internet. 0 Nemesis. It ranges from 0 to 100 and has a base level of 50. Active Wikis. Stellaris Wiki Active Wikis Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the AftermathStellaris Wiki Active Wikis Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the AftermathStellaris. 6 Pop housing usage; 5. 2] [8b3a] Pop Approval Rating wrongly calculated Game Version 2. May 23, 2023. Therefore I needed to evaluate the formula behind pop approval on a planet. You can click on an idividual pop and see when you hover over hapiness what the modifiers are. 8 Slave pop resource output; 6 Stat modifiers affecting ships. Opportunity cost is of course the biggest factor. you just need to have High pop Happiness. Stellaris > General Discussions > Topic Details. Each planet that contains at least one pop with free will has a Pop Approval Rating, that is the average happiness of the Pops, modified by their political power. and low faction approval. Pop growth - what about decrease? Fletz. Due to not being affected by Happiness, Hive Minds have no methods of increasing Approval Rating for pops. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 6 stability. Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Victoria 3. The displayed approval rating is rounded down, as is the displayed stability bonus. a Machine Intelligence empire do not produce crime or deviancy, despite counting as 50% happiness for the purpose of. You're right, not worth a war. Pops without happiness are treated as having 50% happiness (for example: pops with Nerve Stapled trait, pops with Machine trait). Be wary of spreading your empire too thin when using this strategy. . paradoxwikis. Mutagenic Spas. Pop approval rating is a measure of the population's support towards the empire. Pops is actually more significant on a by-unit basis than housing: you need about 20 pops and 140 capacity to reach the max, or closer to 100 capacity at 25 pops. plus a few zombies), as well as hard capping your approval rating at 50% (whereas it would be higher with break-even amenities on those rulers/specialists). it is not even worth to start to play years after the release and after the many patches issued, cos it is sold as open beta. So now I have to bend to the will of that one faction with only 22% support, because of the huge leap from -10% Happiness for Low Faction approval to -40% Happiness for Very Low faction approval. Some production is better than an extra space. 0 you'd get the pop employed because you wanted to reduce wasted capacity and upkeep costs, since unemployed pops generate both sprawl and upkeep. Description Pop Approval Rating Not Weighted Correctly Game Version Version 2. Edit to make more sense: essentially if you’re over 10 housing you’ll have 100% pop growth from housing, under 10 spare housing and you’ll get increasing debuffs to pop growth (from 5% to around 50% idk the exact equation it depends on your total pop. Stability is a sign of high or low pop production. Pop approval rating is a measure of the population's support towards the empire. Stellaris’s answer to the nordic model is the social welfare living standard. Pop Happiness and Approval Rating Pop Happiness is a major factor in determining planet stability. Yes. So iam playing my game and suddenly i see 0% approval and that takes stability to 0 , so now iam trying to fix it and i dont know how to make the population in the planet happy , how do i know how to fix specific pops and in which faction they believe in?Faction Approval Issues? Urza1234. 0% Approval Rating: Opinion bonus and penalties go up and down the ratings scale. Edit: Explanation has been found. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3It has been a few years since I took it but the stability is about what it was. Alle rettigheter reservert. Pops without happiness are treated as having 50% happiness (for example: pops with Nerve Stapled trait, pops with Machine trait). And the description on the faction approval sais that:So iam playing my game and suddenly i see 0% approval and that takes stability to 0 , so now iam trying to fix it and i dont know how to make the population in the planet happy , how do i know how to fix specific pops and in which faction they believe in?The equation then becomes: Effective research output = ( Research per pop × Pops) / (1 + Research penalty coefficient × max (0, Empire size per pop × Pops / Proportion of empire size from pops − 100)) The equation for the mathematical limit to your effective research output is: Effective research output limit = ( Research per pop ×. 6 Stability, up to +30 at 100% Approval Rating. But you should be able to see the breakdown of stability by having your mouse over. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Approval is moderate to very high across the board. It is determined by the average happiness of each stratum, weighted by political power. With slaver guilds and technocracy (indentured servitude as slave option!!!) You get very high approval ratings. So, according to the wiki I should I get a 10% happiness modifier, yet I do not. 419K subscribers in the Stellaris community. If 98% of the political power is held by pops with an approval rating of 71% or 55% how is it possible that the overall rating is 51%. 8% Researcher job output, +30. 2. AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator:. Oppressive Autocracy Question. I’m not sure why they’re so unhappy, though. Servitors and Approval . It is determined by the average happiness of each stratum, weighted by political power. The pop approval rating has the biggest impact. Don't ask why, because I don't know either. 5 bio pop assembly but the upgraded robot plant also gives 4. 6 - increased growth tech. Pops without happiness are treated as having 50% happiness (for example: pops with Nerve Stapled trait, pops with Machine trait). If you have the room construct buildings that increase happiness on the planet by producing amenities. ago. 5 - encourage planetary growth decision. Stellaris. So with that. You could move all the pops with low approval rating to a penal colony. A higher approval rating , higher stability. 2-3 most populated factions are all very high approval. Stellaris Wiki Active Wikis. All rights reserved. Pop happiness goes down if you just newly annexed it. The displayed approval rating is rounded down, as is the displayed stability bonus. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3Stellaris Wiki Active Wikis. Approval rating ranges from 0% to 100% and has a base level of 50%. Pops without happiness are treated as having 50% happiness (for example: pops with Nerve Stapled trait, pops with Machine trait). Stellaris Wiki Active Wikis. #footer_privacy_policy | #footer. UU. Here's what I know: My new colony is growing at about +3/month, and when it hits +100 a new pop will be created. The fact is that political power currently make pops. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3Stellaris Wiki Active Wikis. Dec 10, 2018. As long as that number doesn't exceed ~3x the number of rulers, you're fine and there are ways to lower amenities usage or boost it as well, further reducing. I've got a bunch of indigenous pops on planets with. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by… Open menu Open navigation Go to Reddit HomeIs it possible to get egalitarion faction to stay at 100% faction approval? I tried to create a civilization around the idea of minmaxing the influence gain through egalitarism but seems like according to wiki there is no way to reach higher than 75% approval in the early game for egalitarian faction. Is this a bug? This will raise default happiness. Stellaris Wiki Active Wikis. Each planet you own creates one Pop at a time. It used to be -10% for both low and very low. Addendum: The pop in the pic1 was part of the Technologist faction before switching ethos to authoritarian, unfortunately I have no screenshot available before the switch happened. At the most go for 2 if not, not at all. Low stability is what reduces resources from jobs (-1% per stability below 50) Scaramok • 3 yr. Fix to pop political power weights affecting pop approval rating calculation. I'm running into a few issues with my factions that I'm not sure are bugs or not, and I'm not sure if they're old or new. I'm in a situation where I had conquered a 28-pop primitive world within the first 10 years in the game. I'm not new, but I havent been around for a while. Maybe I'm missing something obvious, but I. The displayed approval rating is rounded down, as is the displayed stability bonus. ReplyDoing the math for what the pop approval rating gets you an approval rating of 77% on the planet. When a specific resource is named then it is applied multiplicatively to the base resources produced. 7- robots. Have you tried just murdering them all and purging the filthy primitives. This reduces stability. 6 Therefore PP being equal, +1 happiness = +0. © Valve Corporation. Age of Wonders 4 Empire of Sin Cities:. Below you'll find some information and tips regarding. The planet now has 29% Approval. Pop approval rating increases/decreases the stability, up to +20 at 100%, if I remember correctly. SumYungGuy. Stellaris: Suggestions. Fix to pop political power weights affecting pop approval rating calculation. As this is a massive topic that affects many areas of the game, we've split it into four parts. This also is counter to peoples experience in real life. Imgur. Each Planet that contains at least one Pop with free will has a Pop Approval Rating value that is the average happiness of the Pops, modified by their Political Power. Pop growth selection. How does pop growth work in the new Nemesis expansion? How can I maximise pop growth in Stellaris 3. Each has a Guiding Ethic and a Secondary Ethic that determines their goals and demands. You can reduce their political power, or change their species rights, or gene mod them, or enslave them, or increase your governing ethics attraction, or just treat it symptomatically by quashing crime and instability. Vanilla factions always have 100 base attraction, x1. Thread starter Kiwibaum; Start date Mar 22, 2023; Jump to latest Follow Reply. This feels so stupid considering that the big bonus of egalitarism is. 07 = 67. (from wiki:) Each point of Approval Rating above 50% adds +0. Each point of Stability above 50 adds +0. When a specific resource is named then it is applied multiplicatively to the base resources produced. Stability is a measure of the overall stability of a world, either socio-political or in terms of drone functionality, and is influenced by a large number of factors such as happiness, housing, amenities, and crime or deviancy. Good luck trying to get the dev to rip out the engine. Pops without happiness are treated as having 50% happiness (for example: pops with Nerve Stapled trait, pops with Machine trait). Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3Stellaris Wiki Active Wikis. . a pacifist spiritualist empire will be more passive and receptive. © Valve Corporation. The approval rating of the population on a planet is a function of their. An approval rating below 20% gets you a -40% happiness penalty. There you can see what values each faction represent, what demands they have, and how many pops support them. The primary effect of political power should be on the weights of pop approval rating as well as on faction support. Reply Doing the math for what the pop approval rating gets you an approval rating of 77% on the planet. Pop approval rating is a measure of the population's support towards the empire. Pops without happiness are treated as having 50% happiness (for example: pops with Nerve Stapled trait, pops with Machine trait). 5 Pop growth speed; 5. Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Victoria 3. I'll have to check the way. Pops without happiness are treated as having 50% happiness (for example: pops with Nerve Stapled trait, pops with Machine trait). This may not seem much, but even an extra . Alternative ways to get population are Slaver empires with Barbaric Despoilers or. 50% base happiness. Every point of happiness above 50 increases the state ethics attraction chance by 1%. This feels so stupid considering that the big bonus of egalitarism is. No to further understand calculation you have to differentiate between resources from jobs and unity/minerals/food/etc. Approval rating ranges from 0% to 100% and has a base level of 50%. Go to the factions screen and check the approval ratings. Sometimes the pop approval rating can be somewhat relevant. pre-3. Stellaris Wiki Active Wikis. Legacy Wikis. ) caused whole new sets of problems and this mod dont solve them, sorry. Debugtooltip shows you extra information about the pop, like the ID. On a side-note, why do all pops show "Faction Approval: 50%" regardless of what the actual approval rating of their faction is?Priest temples make the entire planet spiritualist, which affects faction ethics, who have a middling approval rating for base faction-unity but all sources of unity- including not just the faction but also the priests jobs- are boosted by Spirtualist. Pop approval rating increases/decreases the stability, up to +20 at 100%, if I remember correctly. A much, much simpler one, like those the other 4x games have, would be better. View Entire Discussion (2 Comments) The slaves have a political power of 2% but still manage to drag down the overall pop approval rating by a lot. The theoretical xenophile one faction government at 90% approval would make 1,8 influence monthly vs the egalitarian faction at 75% approval making 1,875. 2. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. ) Complete Harmony Traditions: This gives +10% happiness, flat. It is determined by the average happiness of each stratum, weighted by political power. For example, if your empire species has the "decent conditions" living standards set, while the species of the pop you conquered is set to basic subsistence, having just one or two of your empire species on the planet is usually enough to get your stability above the danger zone, since. No, because all of these faction issues give you approval rating if you fulfilled them thus there is already a bonus for doing it,. By my calculations my approval rating should be. 8% Artisan output (+5% approval rating = +3 Stability, or +1. If you have the room construct buildings that increase happiness on the planet by producing. 0 # The higher this is, the more new pops will be weighted by number of same or subspecies. . Pops without happiness are treated as having 50% happiness (for example: pops with Nerve Stapled trait, pops with Machine trait). 3. . Stellaris Wiki Active Wikis. Sure, these xenos might not be as nice and pretty as your main species, but they are still a pop, and having an xeno working the mines and powering that alloy. Stellaris Wiki Active Wikis. This feels so stupid considering that the big bonus of egalitarism is. 3 - healthcare campaign edict. uninhabitable. Stellaris Wiki Active Wikis. Pop Happiness and Approval Rating Pop Happiness is a major factor in determining planet stability. View Entire Discussion (2 Comments)The slaves have a political power of 2% but still manage to drag down the overall pop approval rating by a lot. Pop approval rating is a measure of the population's support towards the empire. Last edited by Esteban Failsmore; Jan 31, 2019 @ 9:05pm #1. So iam playing my game and suddenly i see 0% approval and that takes stability to 0 , so now iam trying to fix it and i dont know how to make the population in the planet happy , how do i know how to fix specific pops and in which faction they believe in?Per the wiki, pop growth is a factor of both capacity (housing + a value per unbuilt districts) AND pops. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Approval is a measure of your empire's happiness, which affects the effectiveness of your colonies and citizens. You’d ideally want the factions with the highest supports and pops to align with your empire’s overall ethics. The fact is that political power currently make pops in the more powerful living standards like Stratified Economy and Academic Privilege be "more united" than other pops, which is essentially a hierarchical bias and not grounded. recently conquer 3 planets they are very low on stability and it says 36 %. This idea is kinda already modeled in how terrible happiness of pop in faction. 71 net CG output per Artisan. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Administrators are an excellent job; 3 Unity and 8 Amenities with no job upkeep makes them the second-best Unity job in the game and the second-best Amenity job in the game. © Valve Corporation. If it is pop happiness from approval then you can send other happy pops to this world and spread out some of the ones currently on this world to others. #3. Suppressing a faction gets you -50% approval with them right off the bat. Each Planet that contains at least one Pop with free will has a Pop Approval Rating value that is the average happiness of the Pops, modified by their Political Power. But now it comes with a cost of Pop Growth and it's not worth outside of Roleplay. Todos los derechos reservados. . You have to find a way to make them happy and this can be done by increasing the living standard. The actual value is 51%, which is exactly what you get once you take into account that the maximum happy political power for a pop is 2. . Divinity of life Stats Snapshot from the Stellaris WikiA block of Conditions to determine can a Pop join this faction. Dec 10, 2018. 3 Pop consumer goods upkeep; 5. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Pops without happiness are treated as having 50% happiness (for example: pops with Nerve Stapled trait, pops with Machine trait). The faction has a 90% approval rating, and therefore should have a 10% happiness boost. 6% resources from jobs,. Legacy Wikis. 7. I’m not sure why they’re so unhappy, though. So iam playing my game and suddenly i see 0% approval and that takes stability to 0 , so now iam trying to fix it and i dont know how to make the population in the planet happy , how do i know how to fix specific pops and in which faction they believe in?How to unlock the Fine Print achievement. It's also easier getting pops happy since slaves consume fewer amenities. Go to Stellaris r/Stellaris. Taking over primitives and converting them into livestock will decrease the approval rating of any planet with the livestock. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3Stellaris Wiki Active Wikis. If you have lots of slaves on the planets that could be an issue. Pop approval rating is a measure of the population's support towards the empire. Legacy Wikis. 25 if faction leader is the current ruler, and x0. Now the important ones are permanent, which made the Spiritualists edict even more of a joke (which it was already before that). AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Because every pop in Livestock reduce your Pop Growth. Is it possible to get egalitarion faction to stay at 100% faction approval? I tried to create a civilization around the idea of minmaxing the influence gain through egalitarism but seems like according to wiki there is no way to reach higher than 75% approval in the early game for egalitarian faction. To see individual pops you need to go to -> population -> workers/specialists/rulers -> click on pop -> happiness there ya go. There should be an avg happiness % at Demographics on the Population tab of each planet, if this is what you are looking for. Pop Happiness and Approval Rating Pop Happiness is a major factor in determining. Reply reply Strict-Mall-6310. Googling various Reddit threads is your best bet, since no where does the game explain some key concepts. It is determined by the average happiness of each stratum, weighted by political power. Pops without happiness are treated as having 50% happiness (for example: pops with Nerve Stapled trait, pops with Machine trait). Stellaris Wiki Active Wikis. Lots of my planets have unemployed specialists, and they all refuse to work Enforcer jobs. © Valve Corporation. Pops can go over 500 and will not stop growing (or decline) until the required housing exceeds available housing by 15% (or 25%). Lenardioxl • 2 yr. This means supporting the major. Pop Approval Rating 48% Rulers 53% (84%) Specialists 17% (8%) Workers 22% (6%) Slaves 0% (1%) This tells us you have severe happiness issues, and since your rulers are responsible for 84% of your approval weight, I'd focus on finding out what is making the pops in the ruler strata unhappy. Legacy Wikis. Pop approval rating is a measure of the population's support towards the empire. The attaching is popup of pop approval rating ay a certain point. from jobs. Pop approval rating is a measure of the population's support towards the empire. It is determined by the average happiness of each stratum, weighted by political power. #footer_privacy_policy | #footer. #footer_privacy_policy | #footer. Any pop that has the Guiding Ethic or the Secondary Ethic may join a faction. But it does miss, turning great early-game potential into a slow, dull grind. Stellaris Wiki Active Wikis. Stellaris. What we need isnt optimization for this game, but a Stellaris 2 on an engine that can actually use remotely modern cpus decently well. Being on planets with less than 100% ha. But all I seem to be able to do is either raise the priority of an entire job line, or +/- the number of jobs on a. "+1 Approval rating which is average pop happiness after political power is taken into account = +0. Stellaris. Description. and if you go out of your way conquering and purging everyone you see, the score can drop even lower. But the tool tip for migration isn't making sense to me. The actual value is 51%, which is exactly what you get once you take into account that the maximum happy political power for a pop is 2. Here are a list of strategies/considerations I've seen suggested or tried myself. Be wary of spreading your empire too thin when using this strategy. Stellaris Wiki Active Wikis. Pop approval rating is a measure of the population's support towards the empire.